VASILIY VOINALOVYCH
Lead 3D/Environment artist.
EXPERIENCE
2024 - 2026
Eschatology Entertainment | Cyprus, remote
Lead Environment artist
Key responsibilities: planning, pre-production, working with JIRA, task creation, task decomposition, feedback, and estimation control for internal and outsourced teams. Implementation feedback from the Creative and Art Director, Concept Artists, Level Designers, and Technical Artists.
2017 - 2024
Frag Lab | Kyiv, Ukraine
Lead Environment artist
My responsibilities included: planning, pre-production, managing team, cross-team communication, feedback, modeling, material setup, beautification, bug fixing. Implementation feedback from Art Director, Concept Artist, Level Designer, Animators, Lighting Artist, and Technical Artists.
2015 - 2017
Crytek | Kyiv, Ukraine
Environment artist
My responsibilities: whiteboxing, modeling, texturing, and finalization modules, assets, and different props. Also sculpting organic and non-organic forms. Creating tileable textures from Substance Designer. Creating LODs and Shadow proxies as a part of performance and optimization.
2013 - 2015
DigitalDealerz | Kyiv, Ukraine
3D Generalist
As a 3D Generalist, I had worked with AR technologies based on Unity. My responsibilities included modeling characters and environments, texturing, lighting, rigging, animation, and engine setup. An additional task was created teaser for a mobile game, where I made a full cycle of video production.

EDUCATION
2009 - 2013
Master’s degree
National Aviation University.
Computer science.
2005 - 2009
Junior Bachelor`s Degree
Novohrad-Volynsʹkyy Promyslovo-
Ekonomichnyy Tekhnikum
Computer science.
LANGUAGES
Ukrainian
English
SOFTWARE EXPERIENCE
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3Ds Max
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Zbrush
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Photoshop
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AfterEffects
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Substance Painter and Designer
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Unreal Engine
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CryEngine
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World Creator
SKILLS
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Modeling
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Managing Team
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Feedbacking
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Texturing
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Creating Pipelines
LET`S PLAY
CONTACT ME ABOUT COOPERATION AND PARTNERSHIP