top of page

Lead 3D\Environment artist

01

SHATTERLINE

REDLAKE

SHATTERLINE

      I had the pleasure of working on the Redlake level as an Environment Art Team Lead.
     Together with the team, I developed this level from grey-box to polishing and optimization. My responsibilities included: planning, pre-production, managing team, cross-team communication, feedback, modeling, material setup, beautification, bug fixing. There was a giant collaboration with the Art Director, Concept Artists, Level Designer, Animators, Lighting Artist, and Technical Artists.

02

SHATTERLINE

STORMBRINGER

 
 

SHATTERLINE

      Together with the team, I developed this level from grey-box to polishing and optimization. My responsibilities included: planning, pre-production, managing team, cross-team communication, feedback, modeling, material setup, beautification, bug fixing. There was a giant collaboration with the Art Director, Concept Artist, Level Designer, Animators, Lighting Artist, and Technical Artists.

 
\

03

SHATTERLINE

INTRO

SHATTERLINE

      I had the pleasure of working on the Intro level as an Environment Art Team Lead.
      Together with the team, I developed this level from grey-box to polishing and optimization. My responsibilities included: planning, pre-production, managing team, cross-team communication, feedback, modeling, material setup, beautification, bug fixing. There was a giant collaboration with the Art Director, Concept Artist, Level Designer, Animators, Lighting Artist, and Technical Artists.

PORTFOLIO

bottom of page