Lead 3D\Environment artist

01
SHATTERLINE

REDLAKE
SHATTERLINE
I had the pleasure of working on the Redlake level as an Environment Art Team Lead.
Together with the team, I developed this level from grey-box to polishing and optimization. My responsibilities included: planning, pre-production, managing team, cross-team communication, feedback, modeling, material setup, beautification, bug fixing. There was a giant collaboration with the Art Director, Concept Artists, Level Designer, Animators, Lighting Artist, and Technical Artists.
02
SHATTERLINE

STORMBRINGER
SHATTERLINE
Together with the team, I developed this level from grey-box to polishing and optimization. My responsibilities included: planning, pre-production, managing team, cross-team communication, feedback, modeling, material setup, beautification, bug fixing. There was a giant collaboration with the Art Director, Concept Artist, Level Designer, Animators, Lighting Artist, and Technical Artists.
03
SHATTERLINE

INTRO
SHATTERLINE
I had the pleasure of working on the Intro level as an Environment Art Team Lead.
Together with the team, I developed this level from grey-box to polishing and optimization. My responsibilities included: planning, pre-production, managing team, cross-team communication, feedback, modeling, material setup, beautification, bug fixing. There was a giant collaboration with the Art Director, Concept Artist, Level Designer, Animators, Lighting Artist, and Technical Artists.
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